On the
Display > Setup Multiple Displays page, check if the ordering of the screens is: (left wall, center wall, right wall, floor left, floor right). If not change it to match. You can right-click screens in the drawing and click
Identify to figure out which screen is which. You can right-click to make whichever screen the primary. If the center screen is primary, the center screen pixel position becomes (0,0) and the screen to the left will have a negative pixel position for the X, (ie. -1400,0). (
Note: If these get changed to something else or the primary screen is changed, then the configurations in getReal3DForUnity and also CAVELib will need to be udpated.)
